starting rendering, adding web sockets

This commit is contained in:
2026-05-02 17:14:40 -04:00
parent 436dda33a3
commit 7f49abd5e1
7 changed files with 281 additions and 13 deletions

18
main.py
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@@ -4,22 +4,23 @@
from problem_generator import generate_problem from problem_generator import generate_problem
from steps_generator import generate_steps from steps_generator import generate_steps
from sympy import init_printing, sympify from sympy import init_printing, sympify
import time
import json
#define the entry point to the programs #define the entry point to the programs
def main(): def main():
init_printing(order='lex') init_printing(order='lex')
count = -1
no_problem = True no_problem = True
test=sympify('-2')
while(no_problem):
problem = generate_problem() problem = generate_problem()
steps = generate_steps(problem); problem["steps"] = generate_steps(problem);
print("Generated Problem:")
print(problem)
print("Steps:") no_problem = check_solution(problem["steps"][-1]["after"], problem["solution"])
pretty_print_steps(steps) if no_problem:
no_problem = check_solution(steps[-1]["after"], problem["solution"]) with open("www/data/data.json", "w") as f:
json.dump(problem, f)
def check_solution(got, solution): def check_solution(got, solution):
values = set([sympify(r.split("=")[1].strip()) for r in got.split(",")]) values = set([sympify(r.split("=")[1].strip()) for r in got.split(",")])
@@ -29,7 +30,6 @@ def check_solution(got, solution):
solutions_list = [] solutions_list = []
solutions_list.append(sympify(solution)) solutions_list.append(sympify(solution))
solutions = set(solutions_list) solutions = set(solutions_list)
print(f"values:{values}, solutions:{solutions}")
return solutions == values return solutions == values

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@@ -1 +1,3 @@
sympy sympy
fastapi
uvicorn

138
www/background.js Normal file
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@@ -0,0 +1,138 @@
const canvas = document.getElementById("waveCanvas");
const ctx = canvas.getContext("2d");
const pCanvas = document.getElementById("particleCanvas");
const pctx = pCanvas.getContext("2d");
let t = 0;
// Draw the left anchored Waves
function drawLeftWaves(){
// angle controls diagonal direction
const angle = -Math.PI * t / 10 + Math.PI * 2/5; // oscilation
const cos = Math.cos(angle);
const sin = Math.sin(angle);
for (let i = 0; i < 3; i++) {
ctx.beginPath();
let offset = i * canvas.height * (5/12); // spacing
for (let x = 0; x < canvas.width; x += 10) {
// rotate coordinate system
let rx = x * cos;
let ry = x * sin;
let wave =
Math.sin((rx + ry) * 0.01 + t + i) * 40 +
Math.sin((rx + ry) * 0.005 + t * 0.5) * 25;
let y = ry + wave + offset;
ctx.lineTo(x, y);
}
ctx.stroke();
}
}
// Draw the right anchored waves
function drawRightWaves() {
// angle controls diagonal direction
const angle = Math.PI * t / 8; // oscilation
const cos = Math.cos(angle);
const sin = Math.sin(angle);
for (let i = 0; i < 3; i++) {
ctx.beginPath();
let offset = i * canvas.height * (5/12); // spacing
for (let x = 0; x < canvas.width; x += 10) {
// rotate coordinate system
let rx = x * cos;
let ry = x * sin;
let wave =
-Math.sin((rx + ry) * 0.01 + t + i) * 40 -
Math.sin((rx + ry) * 0.005 + t * 0.5) * 25;
let y = ry + wave + offset;
ctx.lineTo(canvas.width - x, y);
}
ctx.stroke();
}
}
// Draw the waves
function drawWaves() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
// Horizontal Waves
ctx.globalAlpha = 0.15;
ctx.strokeStyle = "#ffffff";
ctx.lineWidth = 2;
drawLeftWaves();
// Vertical Waves
ctx.globalAlpha = 0.12;
ctx.strokeStyle = "#ffffff";
ctx.lineWidth = 2;
drawRightWaves()
t += 0.01;
requestAnimationFrame(drawWaves);
}
// Draw the particles
function drawParticles() {
pctx.clearRect(0, 0, pCanvas.width, pCanvas.height);
pctx.fillStyle = "rgba(255,255,255,0.4)";
for (let p of particles) {
p.x += p.dx;
p.y += p.dy;
if (p.x < 0) p.x = pCanvas.width;
if (p.x > pCanvas.width) p.x = 0;
if (p.y < 0) p.y = pCanvas.height;
if (p.y > pCanvas.height) p.y = 0;
pctx.beginPath();
pctx.arc(p.x, p.y, p.r, 0, Math.PI * 2);
pctx.fill();
}
requestAnimationFrame(drawParticles);
}
// resize function
function resize() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
pCanvas.width = window.innerWidth;
pCanvas.height = window.innerHeight;
}
resize();
// Define the particles
const particles = Array.from({ length: 80 }, () => ({
x: Math.random() * window.innerWidth,
y: Math.random() * window.innerHeight,
r: Math.random() * 2 + 1,
dx: (Math.random() - 0.5) * 0.3,
dy: (Math.random() - 0.5) * 0.3
}));
drawParticles();
drawWaves();
window.addEventListener("resize", resize);

1
www/data/data.json Normal file
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@@ -0,0 +1 @@
{"type": "two_sides", "problem": "-4*x - 3 = x + 32", "solution": -7, "steps": [{"before": "-4*x - 3 = x + 32", "after": "-5*x - 3 = 32", "step": "Subtract x from both sides", "rule": "Subtraction Property of Equality"}, {"before": "-5*x - 3 = 32", "after": "-5*x = 35", "step": "Add 3 to both sides", "rule": "Addition Property of Equality"}, {"before": "-5*x = 35", "after": "x = -7", "step": "Divide both sides by -5", "rule": "Division Property of Equality"}]}

16
www/overlay.html Normal file
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@@ -0,0 +1,16 @@
<!DOCTYPE html>
<html>
<head>
<script src="https://cdn.jsdelivr.net/npm/mathjax@3/es5/tex-mml-chtml.js"></script>
<link rel="stylesheet" href="styles.css">
</head>
<body>
<canvas id="waveCanvas"></canvas>
<canvas id="particleCanvas"></canvas>
<div id="problem">Loading...</div>
<div id="steps"></div>
<script src="background.js"></script>
<script src="problem.js"></script>
</body>
</html>

79
www/problem.js Normal file
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@@ -0,0 +1,79 @@
let state = "problem"; // problem | steps | done
let stepIndex = 0;
let currentData = null;
// Load the data to draw
async function loadData() {
const res = await fetch("data/data.json");
currentData = await res.json();
state = "problem";
stepIndex = 0;
render();
}
function render() {
if (!currentData) return;
const problemEl = document.getElementById("problem");
const stepsEl = document.getElementById("steps");
if (state === "problem") {
problemEl.innerHTML = `\\(${currentData.problem}\\)`;
stepsEl.innerHTML = "";
}
if (state === "step") {
problemEl.innerHTML = `\\(${currentData.problem}\\)`;
let html = "";
for (let i = 0; i <= stepIndex; i++) {
const s = currentData.steps[i];
html += `
<div class="step">
<div>\\(${s.before}\\)</div>
<div>${s.step}</div>
<div>\\(${s.after}\\)</div>
</div>
<hr/>
`;
}
stepsEl.innerHTML = html;
}
MathJax.typesetPromise();
}
function startSequence() {
// 1. show problem
state = "problem";
render();
setTimeout(() => {
state = "step";
stepIndex = 0;
render();
let interval = setInterval(() => {
stepIndex++;
render();
if (stepIndex >= currentData.steps.length - 1) {
clearInterval(interval);
setTimeout(() => {
loadData(); // next problem
}, 3000);
}
}, 2000); // time between steps
}, 4000); // thinking time before reveal
}
loadData().then(() => {
startSequence();
});

32
www/styles.css Normal file
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@@ -0,0 +1,32 @@
body {
margin: 0;
height: 100vh;
overflow: hidden;
background: linear-gradient(-45deg, #0f172a, #1e293b, #0ea5e9, #22c55e);
background-size: 400% 400%;
animation: gradientShift 12s ease infinite;
color: white;
font-family: Arial;
}
#waveCanvas {
position: absolute;
top: 0;
left: 0;
z-index: 0;
}
#particleCanvas {
position: absolute;
top: 0;
left: 0;
z-index: 0;
}
@keyframes gradientShift {
0% { background-position: 0% 50%; }
50% { background-position: 100% 50%; }
100% { background-position: 0% 50%; }
}