Added Websocket stuff

This commit is contained in:
2026-05-02 18:26:02 -04:00
parent 7f49abd5e1
commit f34125d67b
10 changed files with 140 additions and 102 deletions

138
www/scripts/background.js Normal file
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const canvas = document.getElementById("waveCanvas");
const ctx = canvas.getContext("2d");
const pCanvas = document.getElementById("particleCanvas");
const pctx = pCanvas.getContext("2d");
let t = 0;
// Draw the left anchored Waves
function drawLeftWaves(){
// angle controls diagonal direction
const angle = -Math.PI * t / 10 + Math.PI * 2/5; // oscilation
const cos = Math.cos(angle);
const sin = Math.sin(angle);
for (let i = 0; i < 3; i++) {
ctx.beginPath();
let offset = i * canvas.height * (5/12); // spacing
for (let x = 0; x < canvas.width; x += 10) {
// rotate coordinate system
let rx = x * cos;
let ry = x * sin;
let wave =
Math.sin((rx + ry) * 0.01 + t + i) * 40 +
Math.sin((rx + ry) * 0.005 + t * 0.5) * 25;
let y = ry + wave + offset;
ctx.lineTo(x, y);
}
ctx.stroke();
}
}
// Draw the right anchored waves
function drawRightWaves() {
// angle controls diagonal direction
const angle = Math.PI * t / 8; // oscilation
const cos = Math.cos(angle);
const sin = Math.sin(angle);
for (let i = 0; i < 3; i++) {
ctx.beginPath();
let offset = i * canvas.height * (5/12); // spacing
for (let x = 0; x < canvas.width; x += 10) {
// rotate coordinate system
let rx = x * cos;
let ry = x * sin;
let wave =
-Math.sin((rx + ry) * 0.01 + t + i) * 40 -
Math.sin((rx + ry) * 0.005 + t * 0.5) * 25;
let y = ry + wave + offset;
ctx.lineTo(canvas.width - x, y);
}
ctx.stroke();
}
}
// Draw the waves
function drawWaves() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
// Horizontal Waves
ctx.globalAlpha = 0.15;
ctx.strokeStyle = "#ffffff";
ctx.lineWidth = 2;
drawLeftWaves();
// Vertical Waves
ctx.globalAlpha = 0.12;
ctx.strokeStyle = "#ffffff";
ctx.lineWidth = 2;
drawRightWaves()
t += 0.01;
requestAnimationFrame(drawWaves);
}
// Draw the particles
function drawParticles() {
pctx.clearRect(0, 0, pCanvas.width, pCanvas.height);
pctx.fillStyle = "rgba(255,255,255,0.4)";
for (let p of particles) {
p.x += p.dx;
p.y += p.dy;
if (p.x < 0) p.x = pCanvas.width;
if (p.x > pCanvas.width) p.x = 0;
if (p.y < 0) p.y = pCanvas.height;
if (p.y > pCanvas.height) p.y = 0;
pctx.beginPath();
pctx.arc(p.x, p.y, p.r, 0, Math.PI * 2);
pctx.fill();
}
requestAnimationFrame(drawParticles);
}
// resize function
function resize() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
pCanvas.width = window.innerWidth;
pCanvas.height = window.innerHeight;
}
resize();
// Define the particles
const particles = Array.from({ length: 80 }, () => ({
x: Math.random() * window.innerWidth,
y: Math.random() * window.innerHeight,
r: Math.random() * 2 + 1,
dx: (Math.random() - 0.5) * 0.3,
dy: (Math.random() - 0.5) * 0.3
}));
drawParticles();
drawWaves();
window.addEventListener("resize", resize);

50
www/scripts/problem.js Normal file
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let state = "problem"; // problem | steps | done
function showProblem() {
const problemEl = document.getElementById("problem");
const stepsEl = document.getElementById("steps");
problemEl.innerHTML = `\\(${problemData.problem}\\)`;
stepsEl.innerHTML = "";
MathJax.typesetPromise();
}
function startSequence() {
setTimeout(() => {
showNextStep();
}, 3000); // thinking time
}
function showNextStep() {
const stepsEl = document.getElementById("steps");
if (stepIndex >= problemData.steps.length) {
// finished → request next problem
setTimeout(() => {
requestNextProblem();
}, 3000);
return;
}
const s = problemData.steps[stepIndex];
const html = `
<div class="step">
<div>\\(${s.before}\\)</div>
<div>${s.step}</div>
<div>\\(${s.after}\\)</div>
</div>
<hr/>
`;
stepsEl.innerHTML += html;
MathJax.typesetPromise();
stepIndex++;
setTimeout(showNextStep, 2000); // time between steps
}

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const socket = new WebSocket("ws://localhost:8000/ws");
let problemData = null;
let stepIndex = 0;
socket.onopen = () => {
console.log("Connected to server");
socket.send(JSON.stringify({
type: "query_problem"
}));
};
socket.onmessage = (event) => {
const msg = JSON.parse(event.data);
if (msg.type === "generated_problem") {
problemData = msg.data;
stepIndex = 0;
showProblem();
// start animation sequence
startSequence();
}
};
function requestNextProblem() {
socket.send(JSON.stringify({
type: "query_problem"
}));
}